163. Hacking vs. Design | THUNK

Creators are familiar with two different types of problem-solving: there’s the careful, deliberate kind…and there’s hacks.

-Links for the Curious-“Design Principles” Blog – principles.adactio.com/

“DontRepeatYourself” on the C2 programming wiki – wiki.c2.com/?DontRepeatYourself

“Creating Design Principles” by Jared M. Spool – articles.uie.com/creating-design-principles/

“What makes a good design principle?” by Matt Strom – matthewstrom.com/writing/principles.html

“What Makes Good Code Good at INTECOL13” by Mike Jackson – software-carpentry.org/blog/2013/08/intecol13-good-code.html

Shelf = level from redneckengineering

“List of System Quality Attributes” (or “-ities”), Wikipedia – en.wikipedia.org/wiki/List_of_system_quality_attributes

“Software Architecture 101: What Makes it Good?” by Stephen – www.codementor.io/learn-development/what-makes-good-software-architecture-101

Pumpkin Pie AK-47 Torture Test – www.youtube.com/watch?v=hEUfkMNsqmA

Work-arounds, Make-work, and Kludges (Koopman, 2003) – pdfs.semanticscholar.org/8ab1/4e0c34a326e0202ddd11ab28b8cb3f7b6b1d.pdf

“How an accountant created an entire RPG inside an Excel spreadsheet” by Casey Johnston – arstechnica.com/gaming/2013/04/how-an-accountant-created-an-entire-rpg-inside-an-excel-spreadsheet/

Dieter Rams Art/Architecture – www.youtube.com/watch?v=nXwpn90Gdec

“The Invisible Bunnies That Power World of Warcraft” by Nathan Grayston – kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630

Making Knowledge in Synthetic Biology:
Design Meets Kludge (O’Malley, 2009) – maureenomalley.org/downloads/OMalley-BioTheo-Design-Kludge.pdf

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